For years now, the whole iOS community has written content about the best way to improve or replace the Apple MVC we all started with, myself included. MVC, MVVM, MVP, VIPER? Regardless the type of snake you have chosen, it’s time to reflect on that journey.
After introducing how to implement Coordinator pattern with an MVVM structure, it feels natural for me to go further and cover some of the blank spots of Coordinator and how to fix along the way.
Couple weeks ago, I heard somebody talking about A/B testing in iOS and how “mobile native A/B testing is hard to implement”. It didn’t sound right to me. So I build a tiny framework for that in Swift. Here is Reversi.
I was recently searching for onboarding journey in iOS, that succession of screens displayed at the first launch of a freshly installed mobile app. But regardless how beautiful the design can be, why so many people are tempted to skip it. I listed things to consider while creating an onboarding journey for your iOS app.
After some times creating different iOS apps following an MVVM pattern, I’m often not sure how to implement the navigation. If the View handles the rendering and user’s interactions and the ViewModel the service or business logic, where does the navigation sit? That’s where Coordinator pattern takes place.
Last year, I launched with a friend Japan Direct, an itinerary app for Japan travellers. Even if the first version came up quite quickly, I kept iterate but always staying focus on customer feedback first. Almost a year later, it’s good time for synthesis, see what worked and how we created a customer focused app.
Apple introduced in iOS8 trait variations that let developers create more adaptive design for their mobile apps, reducing code complexity and avoiding duplicated code between devices. But how to take advantage of variations for UICollectionView?
This post will cover how to setup variations via Interface Builder as well but also programatically, using AutoLayout and UITraitVariation with a UICollectionView to create a unique adaptive design.