A big part of the developer journey is make sure our code behaves as expected. It’s best practice to setup tests that allow us to test quickly and often that nothing is broken. If unit testing is common practice to check the business logic, we can also extend it to cover some specific UI behaviors. Let’s how to unit test views and gesture in UIKit.

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Designing a watchOS app in Swift always felt to be quite tricky. I could spend hours tweaking redoing layout and constraints. With SwiftUI supporting watchOS, I wanted to have a new try at it, releasing a standalone app for Apple Watch.

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Even though the iOS ecosystem is growing further every day from Objective-C, some companies still heavily rely on it. A week away for another wave of innovation from WWDC 2020, I thought it would be interesting to dive back into Objective-C starting with a MVVM pattern implementation.

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Benoit Pasquier

iOS Software engineer πŸ‡«πŸ‡·, writing about Swift, Data and more.

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