Designing a watchOS app in Swift always felt to be quite tricky. I could spend hours tweaking redoing layout and constraints. With SwiftUI supporting watchOS, I wanted to have a new try at it, releasing a standalone app for Apple Watch.

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Last year, I shared a solution to tackle A/B testing on iOS in swift. Now that we have SwiftUI, I want to see if there is a better way to implement A/B testing. Starting from the same idea, I’ll share different implementations to find the best one.

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Benoit Pasquier

Software Engineer πŸ‡«πŸ‡·, writing about career development, mobile engineering and self-improvement

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